I found myself using the the "force rage" move frequently toward the end of the game, just to get rid of the onslaught of foes - which btw, requires the player to sit through lame, slow motion battle scenes, and watch the character slice off enemies' arms or cut enemies in half - which again, gets redundant. It probably would have been more dynamic if the game would have required certain moves for certain enemies, and more control over the combo moves. While the force moves could be utilized, again, I was unsure what the point of using one over the other was, as just about any move could kill an enemy. I completed it in about six or seven hours - a few days (other reviews complain about this).Īlso, although combo moves were afforded, it seemed that really, no specific control was required to unleashed the combo moves, other than just clicking the button and shaking the controller continuously - even an unskilled player could do that. The gameplay in itself was fairly easy, with a few challenging areas where specific jumps had to be made - other than that, the game was not difficult. Regarding gameplay, I was a little dissapointed that the classic controller option was not afforded, but the nunchuck and other controller were pretty intuitive and easily manipulated. I looked everywhere for them, throughout the game, and I only found about half of them by the time the game was over. Again, extras/power ups can be found - but they are few and far between. Although your character is afforded the ability to bash and break stuff with the force moves - there seems to be no point, other than it looks kinda cool, and to waste time.Īs far as modifiying your character, not much is available, other than force move and light-saber colors/upgrades. There seems to be only a handful of different enemies to attack - which I found very limited.Īlso, there are only about four or five scenes/areas throughout the game, most of which are dull, grey/brown ship hallways, with not much to explore or find. However, after a while the environment and enemies get a bit stale. Gotta say, at first, it was pretty awesome, all the stuff that can be done with the "force" moves. It seems to follow a previous storyline, but even if you haven't played TFU One, don't be discouraged, it's pretty easy to pick up the plot. Never played the Force Unleashed I, but considering I am a Star Wars fan, I decided to purchase this one for the Wii. Initial Star Wars fun, but very limited, drab, and gets redundant. Travel to familiar and new worlds as you attempt to elude Darth Vader's pursuit and connect with individuals from Starkiller's past. The Wii version also adds a Super Smash Bros.-inspired multiplayer mode supporting up to four combatants. Players can collect lightsaber crystals as in the first game, adding new powers, combos, and techniques to their character as they progress. An enhanced targeting system allows for more precise control, and a new fury state has Starkiller temporarily increasing his ability to cause destruction and mayhem. A revamped control scheme has you tapping a button on the Wii Remote to perform lightsaber attacks, while the Nunchuk is used to block or initiate Force powers. Starkiller's improved skills allow him to wield two lightsabers simultaneously and perform new Force techniques, such as the "mind trick," which turns enemies into allies. Gameplay once again takes place from a third-person perspective, with Starkiller using a combination of Force powers and lightsaber techniques to defeat foes across multiple environments. Yet Starkiller's former master, Darth Vader, has other designs, seeking the powerful protagonist to further his plans for overthrowing the Emperor. Continuing the events chronicled in 2008's game, Force Unleashed II has the embittered antihero on a quest to reunite with Juno Eclipse, who is now a key asset to the Rebel Alliance in its quest to dismantle the Galactic Empire. Sith apprentice Starkiller is very much alive - as a clone - in this follow-up to the best-selling Force Unleashed.
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